Fast quaternion math in shaders I derive a few of the handiest quaternion functions in a way suited for implementation in shader languages.
Published: 1476037299
Round-off error propagation. I prove some simple rules of thumb for how many decimals to keep when multiplying and dividing numbers.
Published: 1475344156
Polynomial maximum finder A bit of code to find real maxima of polynomials with real-valued coefficients. I also wrote a bit of code to analyze how it behaves for a large number of randomly generated polynomials.