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Fast quaternion math in shaders
I derive a few of the handiest quaternion functions in a way suited for implementation in shader languages.
Published: 1476037299
Round-off error propagation.
I prove some simple rules of thumb for how many decimals to keep when multiplying and dividing numbers.
Published: 1475344156
Polynomial maximum finder
A bit of code to find real maxima of polynomials with real-valued coefficients. I also wrote a bit of code to analyze how it behaves for a large number of randomly generated polynomials.
Published: 1475317026
Grid math
Working out some expressions for grids.
Published: 1472838268, last updated: 1473618828
About me
Some basic information about myself, including contact information.
Published: 1472838268, last updated: 1473618828
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