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Camera matrix from basic principles.
Derivation of a camera matrix general enough to be used for stereo rendering, and it's inverse. This problem is used to motivate and discuss projective geometry.
Published:
1570556832
A neat vector expression for the direction of refraction
Derivation of an economical vector expression for the direction of refraction.
Published:
1528633747
2x2 Rubik's cube solver
A program that takes a given 2x2 Rubik's cube configuration, and presents the moves needed to solve it.
Published:
1526155055
Dual quaternion blend skinning
A demo of dual quaternion blend skinning.
Published:
1476618744
Filter widget prototype
Prototype of a widget for specifying signal filters.
Published:
1473785361
, last updated:
1476609936
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